#ifndef BODYPARTHEAD_HH_
#   define BODYPARTHEAD_HH_

#   include "BodyPart.hh"

class BodyPartHead : public BodyPart
{
    public:
        BodyPartHead();
        ~BodyPartHead();

//private:
  /** list of functions which *CAN* be apply on hit
   ** these applications are random
   ** number of random if _bleedCoeff dependent
   ** at least on fun call
   **
   ** a wound affects :
   ** accuracy on arm
   ** velocity on legs
   ** breath on torso
   ** vision on head
   ** position on back / torso
   ** shd be a list of fun pointers ? (which reduces caracs...)
   */

  // std::map<> _affectations;
};

#endif /* !BODYPARTHEAD_HH_ */
